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TVP Animation软件在“动画运动规律”课程中的教学应用与改革实践 认领 引用
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作者 黄萧铃 赵宁 《艺术设计学刊》 2026年第6期221-223,共3页
“动画运动规律”是高校动画专业承理论、启创作的核心基础课程。以手绘主导的传统教学存在教学模式固化、理论与实践脱节、制作流程冗杂及动态效果反馈滞后等弊端,加之对学生手绘功底要求偏高,教学工具与当下动画行业数字化生产标准脱... “动画运动规律”是高校动画专业承理论、启创作的核心基础课程。以手绘主导的传统教学存在教学模式固化、理论与实践脱节、制作流程冗杂及动态效果反馈滞后等弊端,加之对学生手绘功底要求偏高,教学工具与当下动画行业数字化生产标准脱节,单一终结性考核难以全面评价学生的综合能力,已无法满足行业对复合型、应用型动画人才的培养需求。本文以TVP Animation专业二维动画软件为教学工具,立足于课程传统教学面临的困境,阐释将软件融入课堂的教学价值,从教学目标重构、递进式模块化教学内容优化、多元教学方法创新与过程性考核体系搭建等方面入手,开展两学期教学改革实践,并通过教学实验、问卷调查、作品比对与数据统计来检验改革成效。实践表明,将TVP Animation深度融入课程,可简化动画制作工序,实现动作实时预览与即时调整,助力学生直观理解运动规律及原理,有效提升学生的软件实操能力、动作设计能力与原创创作能力,实现课程教学向数字化、实践化与职业化转型。本文旨在为地方本科院校动画专业同类核心课程的数字化教学改革提供借鉴。 展开更多
关键词 TVP Animation “动画运动规律” 教学改革 二维动画教学
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START A DREAM:The 15th China International Animation Copyright Fair 认领 引用
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《China & The World Cultural Exchange》 2025年第8期26-31,共6页
The 15th China International Animation Copyright Fair concluded successfully at the ACTIF Center in Shipai Town,Dongguan City,also known as the'"Capital of Art Toys in China.n Over 600 Chinese and foreign ent... The 15th China International Animation Copyright Fair concluded successfully at the ACTIF Center in Shipai Town,Dongguan City,also known as the'"Capital of Art Toys in China.n Over 600 Chinese and foreign enterprises and institutions participated in the event,which featured over 2,000 film and animation IPs from more than 40 countries and regions. 展开更多
关键词 art toys copyright Shipai Town Dongguan City Actif Center China International Animation Copyright Fair film animation ips actif center
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Study on Improving the Teaching Effect of Mathematical Methods for Physics Using Manim Animation Technology 认领 引用
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作者 Yong Niu Linhao Wang +1 位作者 Ying Wang Pan Wang 《Journal of Contemporary Educational Research》 2025年第10期215-222,共8页
With the development of educational digitalization,how to effectively apply digital animation technology to traditional classroom teaching has become an urgent problem to be solved.This study explores the application ... With the development of educational digitalization,how to effectively apply digital animation technology to traditional classroom teaching has become an urgent problem to be solved.This study explores the application of Manim in the course of Mathematical Methods for Physics.Taking the visualization of Fourier series,complex numbers,and other content as examples,it improves students’understanding of complex and abstract mathematical physics concepts through dynamic and visual teaching methods.The teaching effect shows that Manim helps to enhance students’learning experience,improve teaching efficiency and effectiveness,and has a positive impact on students’active learning ability.The research in this paper can provide references and inspiration for the educational digitalization of higher education. 展开更多
关键词 Manim Mathematical methods for physics Educational digitalization Animation visualization
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The virtual lover: variable and easily guided 3D fish animations as an innovative tool inmate-choice experiments with sailfin mollies-I,Design and implementation 认领 引用 被引量:4
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作者 Klaus MuLLER Jevgen SMIELIK +3 位作者 Jan-Marco HOTWOHL Stefanie GIERSZEWSKI Klaudia WITTE Klaus-Dieter KUHNERT 《Current Zoology》 SCIE CAS CSCD 2017年第1期55-64,共10页
Animal behavior researchers often face problems regarding standardization and reproducibility oftheir experiments. This has led to the partial substitution of live animals with artificial virtual stim-uli. In addition... Animal behavior researchers often face problems regarding standardization and reproducibility oftheir experiments. This has led to the partial substitution of live animals with artificial virtual stim-uli. In addition to standardization and reproducibility, virtual stimuli open new options for re-searchers since they are easily changeable in morphology and appearance, and their behavior canbe defined. In this article, a novel toolchain to conduct behavior experiments with fish is presentedby a case study in sailfin mollies Poecilia latipinna. As the toolchain holds many different and novelfeatures, it offers new possibilities for studies in behavioral animal research and promotes thestandardization of experiments. The presented method includes options to design, animate, andpresent virtual stimuli to live fish. The designing tool offers an easy and user-friendly way to definesize, coloration, and morphology of stimuli and moreover it is able to configure virtual stimuli ran-domly without any user influence. Furthermore, the toolchain brings a novel method to animatestimuli in a semiautomatic way with the help of a game controller. These created swimming pathscan be applied to different stimuli in real time. A presentation tool combines models and swim-ming paths regarding formerly defined playlists, and presents the stimuli onto 2 screens.Experiments with live sailfin mollies validated the usage of the created virtual 3D fish models inmate-choice experiments. 展开更多
关键词 computer animation, fish behavior, mate-choice experiment, research tool, virtual fish model.
Study on Intelligent Control and 3D Real-time Distributed Animation Simulation for Super-maneuver Attack of the New Generation Fighter 认领 引用 被引量:8
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作者 黎明 姜长生 +1 位作者 叶文青 张立 《Chinese Journal of Aeronautics》 EI CAS 2001年第4期235-244,共10页
The super-maneuver flight performance has a very high tactical value, and the development of this tactical value has great significance. A discussion is devoted to the study of intelligent control methods and technolo... The super-maneuver flight performance has a very high tactical value, and the development of this tactical value has great significance. A discussion is devoted to the study of intelligent control methods and technologies of real-time distributed 3-dimensional animation simulation for the super-maneuverable attack of new generational fighter in this paper. A flight control system of super-maneuver is reconstructed by adopting three layers BP neural networks of number 3, and the fire/flight coupler is designed by introducing a fuzzy control rule whose universe of discourse and gain are regulated adaptively on the line. Furthermore, a new method of real-time distributed 3-dimensional animation simulation is put forward, and a real-time distributed 3-dimensional animation simulation tool platform is constructed in this paper. The simulation result is lifelike, perceivable directly and useful. 展开更多
关键词 Animation Computer simulation Flight dynamics Fuzzy control Intelligent control Maneuverability Neural networks
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Simulation and animation model to boost mining efficiency and enviro-friendly in multi-pit operations 认领 引用 被引量:3
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作者 Tarshizi Ebrahim Sturgul John +1 位作者 Ibarra Virginia Taylor Danny 《International Journal of Mining Science and Technology》 EI CAS CSCD 2015年第4期671-674,共4页
A discrete-event system simulation and animation program was developed to enhance the efficiency of a truck-excavator operation and reduce the environmental impact of haulage in an open-cut coal mine with multiple-pit... A discrete-event system simulation and animation program was developed to enhance the efficiency of a truck-excavator operation and reduce the environmental impact of haulage in an open-cut coal mine with multiple-pit operations. In any mine, a key objective is to have sufficient equipment for production and not to have excess to where it becomes counterproductive. Due to the advent of responsible mining,environmental regulations, and eco-friendly practices, these factors must also be considered in the analysis. Simulation studies can be financially advantageous for both the optimization of existing mine operations and new development phases in a mine. This study is a new approach to use discrete-event system simulation for mine systems, in order to investigate and possibly reduce environmental impact considering mining haulage performance and production target. A hypothetical layout of a surface coal mine with two pit operations was used for the simulation and animation model. The simulation model includes the animation of the operation. Animation is helpful to enhance the benefit of a mine simulation model. GPSS/Hòand Proof Professionalòwere the software used for the investigation. 展开更多
关键词 Simulation and animation Multiple-pit mining Equipment efficiency Truck-excavator allocation Environmental impact WEB-based simulation
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Fast Individual Facial Animation Framework Based on Motion Capture Data 认领 引用
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作者 张满囤 葛新杰 +3 位作者 刘爽 肖智东 游理华 张建军 《Journal of Donghua University(English Edition)》 EI CAS 2014年第3期256-261,共6页
Based upon motion capture,a semi-automatic technique for fast facial animation was implemented. While capturing the facial expressions from a performer,a camera was used to record her /his front face as a texture map.... Based upon motion capture,a semi-automatic technique for fast facial animation was implemented. While capturing the facial expressions from a performer,a camera was used to record her /his front face as a texture map. The radial basis function( RBF) technique was utilized to deform a generic facial model and the texture was remapped to generate a personalized face.Partitioning the personalized face into three regions and using the captured facial expression data,the RBF and Laplacian operator,and mean-value coordinates were implemented to deform each region respectively. With shape blending,the three regions were combined together to construct the final face model. Our results show that the technique is efficient in generating realistic facial animation. 展开更多
关键词 motion capture facial animation radial basis function(RBF) facial expression
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R语言animation包的辅助教学探索 认领 引用 被引量:1
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作者 王洪曾 常桂松 孙艳蕊 《中国校外教育》 2019年第14期110-110,139,共1页
概率论与数理统计课程中有许多概念和定理不容易理解,板书授课难以表达全部含义。通过研究R软件中的animation包的使用方式,列举了大数定律、中心极限定理及经验分布函数一致收敛性的动画演示过程,对R语言animation包的辅助教学进行探索。
关键词 R语言 animation 概率统计 辅助教学
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Real-Time Arm Animation with Natural Collision Avoidance 认领 引用
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作者 倪慧 孙济洲 刘艳 《Transactions of Tianjin University》 EI CAS 2007年第5期365-369,共5页
A novel approach to realistic collision-free animation of the upper limb was proposed.According to the obstacle-avoidance strategy of human hand,the movement trajectory was computed by manipulability model and minimum... A novel approach to realistic collision-free animation of the upper limb was proposed.According to the obstacle-avoidance strategy of human hand,the movement trajectory was computed by manipulability model and minimum-jerk based interpolation.In each key frame,an improved in~verse kinematics method was adopted to obtain a believable posture of the upper limb.By comparing with the real movement data obtained from the motion capture device,the resultant animation was testified to be natural.This method can be performed in interactive time,and therefore is applicable in animation edit and control of virtual humans. 展开更多
关键词 animation collision avoidance manipulability model interpolation
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《the agglomeration of the animation industry in East Asia》书评 认领 引用
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作者 陈林 柴彦威 《地理科学进展》 CSCD 北大核心 2015年第6期790-790,共1页
为了推动日本地理学术成果的国际化,日本地理学会启动了英文双书出版,集结可以代表日本地理学研究最新成果的系列书籍以英文出版。《the agglomeration of the animation industry in East Asia》(ISBN:978-4-431-55092-1)即是2014年由S... 为了推动日本地理学术成果的国际化,日本地理学会启动了英文双书出版,集结可以代表日本地理学研究最新成果的系列书籍以英文出版。《the agglomeration of the animation industry in East Asia》(ISBN:978-4-431-55092-1)即是2014年由Springer出版社出版的该系列书籍之一。 展开更多
关键词 animation agglomeration 地理学会 地理学研究 城市经济 城市聚集 地理学者 产业集群 城市经历 国际分工
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Real-Time Animation of Cloth Based on Rigid Rods Model 认领 引用
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作者 姜延 王瑞 《Journal of Donghua University(English Edition)》 EI CAS 2007年第2期197-200,218,共4页
A rigid rods model for real-time simulation of cloth is presented, which can be used in e-commerce applications, games or Wirtual Reality environment. The proposed algorithm simplifies the basic mass-spring model by r... A rigid rods model for real-time simulation of cloth is presented, which can be used in e-commerce applications, games or Wirtual Reality environment. The proposed algorithm simplifies the basic mass-spring model by replacing the springs of masses with the rigid rods, and using the Verlet Integration method to calculate the position and velocity of the masses. Compared the efficiency and the effect of sinmulation with other similar systems, this algorithm is faster and realistic for some real-time applications. 展开更多
关键词 real-time animation mas-spring model rigidrods model Verlet Integration
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STUDY ON MULTIMEDIA ANIMATION SYSTEM OF ACUPOINT ANATOMY WITH FLASH 认领 引用
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作者 王斌 罗志勇 +2 位作者 普玉凤 洪虹 左志雄 《World Journal of Acupuncture-Moxibustion》 CAS 2006年第2期37-42,共6页
Mastering anatomic structures of acupoints is of active significance for avoiding blindly needling and preventing accidents of acupuncture and moxibustion. This multimedia animation system of acupoint anatomy adopts F... Mastering anatomic structures of acupoints is of active significance for avoiding blindly needling and preventing accidents of acupuncture and moxibustion. This multimedia animation system of acupoint anatomy adopts Flash software as developing tool and can dynamically display anatomic layers of needle insertion, with objectivity, convenient operation and English-Chinese control,higher reliability, easy to study and master anatomic knowledge of acupoint anatomy, increase teaching efficiency, and richen teaching ways. This system can be used as a teaching tool of acupuncture and moxibustion, a software of studying anatomy of acupoints and an adjuvant tool of medical workers in studying anatomy. 展开更多
关键词 Acupoints/acup-mox Anatomy Multimedia Flash Animation
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Digital Animation Character Creation Design 认领 引用
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作者 潘锋 《英语广场》 2014年第2期92-94,共3页
The purpose of this article is to discuss the proper method for Chinese digital animation character design on the foundation of certain cultural elements. The method used in this study is known as comparative analysis... The purpose of this article is to discuss the proper method for Chinese digital animation character design on the foundation of certain cultural elements. The method used in this study is known as comparative analysis of Disney and Japanese animation styles in action, appearance, facial expression and voice design. These dynamic factors are the best carrier of the animation spirit and native culture, so it is important to take the dynamic factors into account when producing the digital animation, and it will be an excellent starting point to innovate Chinese digital animation. 展开更多
关键词 Digital animation Character design Animation performance
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A safety evaluation of profound hypothermia-induced suspended animation for delayed resuscitation at 90 or 120min 认领 引用 被引量:6
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作者 Yu Liu Shu Li +5 位作者 Zhi Li Jian Zhang Jin-song Han Yong Zhang Zong-tao Yin Hui-shan Wang 《Military Medical Research》 SCIE CAS 2017年第4期210-217,共8页
Background: The successful treatment of military combat casualties with penetrating injuries is significantly dependent on the time needed to get the patient to an adequate treatment facility. Profound hypothermia ind... Background: The successful treatment of military combat casualties with penetrating injuries is significantly dependent on the time needed to get the patient to an adequate treatment facility. Profound hypothermia induced suspended animation for delayed resuscitation(SADR) is a novel approach for inducing cardiac arrest and buying additional time for such injuries. However, the time used to safely administer circulatory arrest(CA) is controversial. The goal of this study was to evaluate the safety of hypothermia-induced SADR over 90 and 120 min time intervals.Methods: Sixteen male BAMA minipigs were randomized into two groups: CA90 group(90 min, n =8) and CA120 group(120 min, n =8). Cannulation of the right common carotid arteries and internal jugular veins was performed to establish cardiopulmonary bypass for each animal. Through the perfusion of cold organ preservation solution(OPS), cardioplegia and profound hypothermia(15℃) were induced. After CA, cardiopumonary bypass(CPB) was restarted, and the animals were gradually re-warmed and resuscitated. The animals were assisted with ventilators until spontaneous breathing was achieved. The index of hemodynamic perioperative serum chemistry values [alanine transaminase(ALT), aspartate aminotransferase(AST), creatinine(CR), lactic dehydrogenase(LDH) and troponin T(TnT)] and survival were observed from pre-operation to 7 days post-operation.Results: Fifteen animals were enrolled in the experiment, while 1 animal in CA120 group died from surgical error. All 8 animals in CA90 group recovered, with only 1 animal displaying mild disability. However, in CA120 group, only 2 animals survived with severe disability, and the other 5 animals died after 2 days post-operation. In CA90 group, the perioperative serum chemistry values increased at 1 day post-operation(ALT 84.43±18.65 U/L; AST 88.99±23.19 U/L; Cr 87.90±24.49μmol/L; LDH 1894.13±322.26 U/L; TnT 0.849±0.135 ng/ml) but decreased to normal or almost normal levels at 7 days post-operation(ALT 52.48±9.04 U/L; AST 75.23±21.46 U/L; Cr 82.69±18.41μmol/L; LDH 944.67±834.32 U/L; TnT 0.336±0.076 ng/ml).Conclusion: Profound hypothermia-induced SADR is an effective method for inducing cardiac arrest. Our results indicate that inducing CA for 90 min(at 15℃) is safer than doing so for 120 min. Our results indicate that 120 min of CA at 15℃ is dangerous and can result in high mortality and severe neurological complications. Further experimentation is needed to determine whether 120 min of CA at temperatures lower than 15℃ can lead to safe recovery. 展开更多
关键词 Profound hypothermia Suspended animation Resuscitation Military combat casualty Hemorrhagic shock
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The virtual lover: variable and easily guided 3D fish animations as an innovative tool inmate-choice experiments with sailfinmollies-II. Validation 认领 引用 被引量:3
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作者 Stefanie GIERSZEWSKI Klaus MuLLER +3 位作者 levgen SMIELIK Jan-Marco HUTWOHL Klaus-Dieter KUHNERT Klaudia WITTE 《Current Zoology》 SCIE CAS CSCD 2017年第1期65-74,共10页
The use of computer animation in behavioral research is a state-of-the-art method for designing andpresenting animated animals to live test animals. The major advantages of computer animations are:(1) the creation ... The use of computer animation in behavioral research is a state-of-the-art method for designing andpresenting animated animals to live test animals. The major advantages of computer animations are:(1) the creation of animated animal stimuli with high variability of morphology and even behavior; (2)animated stimuli provide highly standardized, controlled and repeatable testing procedures; and (3)they allow a reduction in the number of live test animals regarding the 3Rs principle. But the use of ani-mated animals should be attended by a thorough validation for each test species to verify that behaviormeasured with live animals toward virtual animals can also be expected with natural stimuli. Here wepresent results on the validation of a custom-made simulation for animated 3D sailfin mollies Poecilialatipinna and show that responses of live test females were as strong to an animated fish as to a videoor a live male fish. Movement of an animated stimulus was important but female response was stron-ger toward a swimming 3D fish stimulus than to a "swimming" box. Moreover, male test fish wereable to discriminate between animated male and female stimuli; hence, rendering the animated 3D fisha useful tool in mate-choice experiments with sailfin mollies. 展开更多
关键词 computer animation, fish behavior, mate-choice experiment, validation, virtual fish model.
Audio2AB:Audio-driven collaborative generation of virtual character animation 认领 引用 被引量:2
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作者 Lichao NIU Wenjun XIE +2 位作者 Dong WANG Zhongrui CAO Xiaoping LIU 《虚拟现实与智能硬件(中英文)》 EI 2024年第1期56-70,共15页
Background Considerable research has been conducted in the areas of audio-driven virtual character gestures and facial animation with some degree of success.However,few methods exist for generating full-body animation... Background Considerable research has been conducted in the areas of audio-driven virtual character gestures and facial animation with some degree of success.However,few methods exist for generating full-body animations,and the portability of virtual character gestures and facial animations has not received sufficient attention.Methods Therefore,we propose a deep-learning-based audio-to-animation-and-blendshape(Audio2AB)network that generates gesture animations and ARK it's 52 facial expression parameter blendshape weights based on audio,audio-corresponding text,emotion labels,and semantic relevance labels to generate parametric data for full-body animations.This parameterization method can be used to drive full-body animations of virtual characters and improve their portability.In the experiment,we first downsampled the gesture and facial data to achieve the same temporal resolution for the input,output,and facial data.The Audio2AB network then encoded the audio,audio-corresponding text,emotion labels,and semantic relevance labels,and then fused the text,emotion labels,and semantic relevance labels into the audio to obtain better audio features.Finally,we established links between the body,gestures,and facial decoders and generated the corresponding animation sequences through our proposed GAN-GF loss function.Results By using audio,audio-corresponding text,and emotional and semantic relevance labels as input,the trained Audio2AB network could generate gesture animation data containing blendshape weights.Therefore,different 3D virtual character animations could be created through parameterization.Conclusions The experimental results showed that the proposed method could generate significant gestures and facial animations. 展开更多
关键词 Audio-driven Virtual character Full-body animation Audio2AB Blendshape GAN-GF
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Data-driven facial animation based on manifold Bayesian regression 认领 引用 被引量:4
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作者 WANG Yu-shun ZHUANG Yue-ting WU Fei 《Journal of Zhejiang University-SCIENCE A》 EI CAS 2006年第4期556-563,共8页
Driving facial animation based on tens of tracked markers is a challenging task due to the complex topology and to the non-rigid nature of human faces.We propose a solution named manifold Bayesian regression.First a n... Driving facial animation based on tens of tracked markers is a challenging task due to the complex topology and to the non-rigid nature of human faces.We propose a solution named manifold Bayesian regression.First a novel distance metric,the geodesic manifold distance,is introduced to replace the Euclidean distance.The problem of facial animation can be formulated as a sparse warping kernels regression problem,in which the geodesic manifold distance is used for modelling the topology and discontinuities of the face models.The geodesic manifold distance can be adopted in traditional regression methods,e.g.radial basis functions without much tuning.We put facial animation into the framework of Bayesian regression.Bayesian approaches provide an elegant way of dealing with noise and uncertainty.After the covariance matrix is properly modulated,Hybrid Monte Carlo is used to approximate the integration of probabilities and get deformation results.The experimental results showed that our algorithm can robustly produce facial animation with large motions and complex face models. 展开更多
关键词 Facial animation Manifold Geodesic distance Bayesian regression
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Validating the use of computer animations in male Etheostoma zonale:a comparison of individual response to live and artificial stimuli 认领 引用 被引量:1
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作者 Natalie S.ROBERTS Caitlyn MCCAULLER Tamra C.MENDELSON 《Current Zoology》 SCIE CAS CSCD 2019年第6期725-727,共3页
The use of artificial stimuli in tests of animal behavior are common,and as technological advances increase,opportunities for the use of 3D computer animations in behavioral tests are becoming increasingly available(W... The use of artificial stimuli in tests of animal behavior are common,and as technological advances increase,opportunities for the use of 3D computer animations in behavioral tests are becoming increasingly available(Witte et al.2017).The importance of easy-tomanipulate,consistent,and reliably performing stimuli is clear,and this is readily achievable with the use of computer animations.Validation of animated stimuli is critical,however,to ensure that behaviors observed in response to artificial,computer-generated stimuli are equivalent to what would be expected if animals were presented with a comparable live stimuli(Woo and Rieucau 2011;Chouinard-Thuly et al.2017;Powell and Rosenthal 2017). 展开更多
关键词 computer artificial animation
A Century of Chinese Animation 认领 引用
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作者 Qiu Hui 《China Report ASEAN》 2022年第12期54-57,共4页
Those most familiar with the history of Chinese animation all agree that The Monkey King:Havoc in Heaven was a milestone Chinese animation film.Produced by Shanghai Animation Film Studio in 1961,the film won the Best ... Those most familiar with the history of Chinese animation all agree that The Monkey King:Havoc in Heaven was a milestone Chinese animation film.Produced by Shanghai Animation Film Studio in 1961,the film won the Best Film Award at the 1978 London Film Festival as Chinese animation first carved out a niche in the international animation market. 展开更多
关键词 Animation animation familiar
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Animation industry “still lagging” 认领 引用
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《China's Foreign Trade》 2012年第6期40-40,共1页
The animation and cartoonindustry is booming in China but experts say there is still a long way to go before it will make a big impression on the international market, according to a China Daily report.
关键词 Animation still lagging animation Daily impression
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